🩸 MOSKOVACI sends his regards. BONESAW is watching.
TEASERS
Doua fragmente scurte din abatorul care urmeaza. Apasa play si intra in atmosfera BONESAW.
⚔️ BUTCHER'S TOOLKIT
🔪 SHIV
🦴 BONE SHIV
🔨 NAIL BAT
⛓️ CHAINSAW
⚡ STUN BATON
🐗 MEAT HOOK
🩸 BONESAW
Every weapon has a heavy feel, charged specials, and a unique way to make enemies regret existing. Hold MMB for devastating special attacks — Home Run, Iaijutsu, or Flesh Snare.
“Pain is temporary. Upgrades are permanent.” — Tudor, the Mad Mechanic
🩸 BLOOD ALTAR & PACT SYSTEM
Sacrifice your blood, weapon and utilities for a random cursed weapon. Or make a pact with Libelula — Glass Cannon, Pure Vampirism, Masochist, Hemophiliac, Hoarder, Addict. Each pact changes how you play forever.
“Art requires sacrifice. Are you willing to bleed for beauty?” — Libelula
🐗 ACT 2: THE WARDENS
The goblins were just the inmates. Now face the Pigromancer, Chief Warden, and Quartermaster. Industrial slaughterhouse horror, necromancy, and contraband steel.
🐷 PIGROMANCER
🔫 WARDEN BREACHER
🛡️ RIOT HOG
🍖 BUTCHER HOG
"The room wants a massacre. Blood cache promised." — Slaughter Omen
⚙️ PERSISTENT MADNESS
Bone Bank — permanent upgrades that carry across runs.
Bestiary & Journal — track every enemy and BONESAW's personal notes.
Achievements — unlock permanent stat bonuses (STR, AGI, DEF, LCK).
Meta-progression — every death makes you slightly more dangerous.
🧠 RETARDOVICI INC. — BLOODLINE
CREATOR / DESIGN / STORY
MOSKOVACI
The brain behind the slaughter. Wrote every line of blood, every broken bone, every pact. Also made the coffee. And the trauma.
CODING / SCRIPTING / ANIMATION
MOSKOVACI
invited some extra muscle: GPT · Claude · Gemini · MiniMax · Grok — the digital hivemind that helped bring the mayhem to life.
SCREENWRITING / NARRATIVE
MOSKOVACI
Every cursed quote, every barks, every Libelula temptation — written in blood and sarcasm.
STORY CONSULTANT / VIBE CHECK
BIG ANDREI
The moral compass? Not really. But he made sure the plot twists hit like a meat hook. Big Andrei — respect.
“We don't make games. We make nightmares you can replay.” — Retardovici Inc.